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====== In Pale Mountain' | ====== In Pale Mountain' | ||
+ | {{ : | ||
===== Inscription ===== | ===== Inscription ===== | ||
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===== L' | ===== L' | ||
- | <color #ed1c24>Les informations seront publiées à la fin du chapitre 1 pour éviter tout spoiler.</color> | + | ==== WHERE AND WHEN ==== |
+ | |||
+ | “In Pale Mountain’s Shadow” takes place in northwestern Katapesh, a land in which frenetic and unfettered trade takes precedence over all | ||
+ | things. The Pactmasters, | ||
+ | of people from every corner of Golarion to the nation, seeking rare goods, slaves, or the popular drug, pesh. Most stay within the relative | ||
+ | safety of the capital (also named Katapesh) and other cities near the coast rather than crossing the rolling dunes and forbidding peaks | ||
+ | farther inland. | ||
+ | “In Pale Mountain’s Shadow” takes place in the year 4709 ar, beginning in the recently liberated town of Kelmarane and moving to the | ||
+ | slopes of Pale Mountain | ||
+ | |||
+ | <WRAP center round info 60%> | ||
+ | L' | ||
+ | </WRAP> | ||
+ | |||
+ | ==== GATHERING THE PARTY ==== | ||
+ | When this adventure begins, the PCs have been summoned to a meeting in | ||
+ | the trade town of **Kelmarane** in the nation of Katapesh. Overrun years ago by | ||
+ | bandits, gnolls, and slavers, the town spent most of its recent history in ruins. | ||
+ | Within the last year, the town was reclaimed by adventurers and is now well on | ||
+ | its way to seizing its original mantle as a prosperous trading post. While several | ||
+ | buildings in town remain in ruins, numerous work crews toil at repairing the | ||
+ | major structures, while canvas roofs on smaller buildings provide temporary | ||
+ | lodgings. It’s in one of the larger buildings, an ancient church, that **the PCs have | ||
+ | been hired to meet with a representative of the Esoteric Order of the Palatine | ||
+ | Eye: Lady Kamisora Vord**. Lady Vord offered an enticing sum of 45 gp for | ||
+ | each PC, along with the promise of great treasures to be found on the journey. \\ \\ | ||
+ | As in “The Lost Star,” give the players a few moments to introduce their | ||
+ | characters to each other, but in this case the PCs have already been an | ||
+ | adventuring group for some time. If the players want to come up with a | ||
+ | story for their previous exploits, let them, but those adventures shouldn’t | ||
+ | give them a particular advantage in this chapter. In any event, the PCs’ | ||
+ | previous exploits are what brought them to Lady Vord’s attention, and her | ||
+ | mysterious invitation and her offer of a healthy payment have drawn the PCs | ||
+ | to this, their latest mission. | ||
+ |