====== In Pale Mountain's Shadow ====== {{ :chap2:capture.png?nolink&600 |}} ===== Inscription ===== Pour l'[[inscription]] et la liste des choses à faire pour participer, cliquez sur le lien ! \\ Vous trouverez également les [[creation-perso|Règles de création de personnages pour le Chapitre 2]] ===== L'aventure ===== ==== WHERE AND WHEN ==== “In Pale Mountain’s Shadow” takes place in northwestern Katapesh, a land in which frenetic and unfettered trade takes precedence over all things. The Pactmasters, the ruling caste of the nation, set the laws, following whims and rules that only they know. Trade draws all sorts of people from every corner of Golarion to the nation, seeking rare goods, slaves, or the popular drug, pesh. Most stay within the relative safety of the capital (also named Katapesh) and other cities near the coast rather than crossing the rolling dunes and forbidding peaks farther inland. “In Pale Mountain’s Shadow” takes place in the year 4709 ar, beginning in the recently liberated town of Kelmarane and moving to the slopes of Pale Mountain L'aventure se déroule donc deux ans après le chapitre 1. ==== GATHERING THE PARTY ==== When this adventure begins, the PCs have been summoned to a meeting in the trade town of **Kelmarane** in the nation of Katapesh. Overrun years ago by bandits, gnolls, and slavers, the town spent most of its recent history in ruins. Within the last year, the town was reclaimed by adventurers and is now well on its way to seizing its original mantle as a prosperous trading post. While several buildings in town remain in ruins, numerous work crews toil at repairing the major structures, while canvas roofs on smaller buildings provide temporary lodgings. It’s in one of the larger buildings, an ancient church, that **the PCs have been hired to meet with a representative of the Esoteric Order of the Palatine Eye: Lady Kamisora Vord**. Lady Vord offered an enticing sum of 45 gp for each PC, along with the promise of great treasures to be found on the journey. \\ \\ As in “The Lost Star,” give the players a few moments to introduce their characters to each other, but in this case the PCs have already been an adventuring group for some time. If the players want to come up with a story for their previous exploits, let them, but those adventures shouldn’t give them a particular advantage in this chapter. In any event, the PCs’ previous exploits are what brought them to Lady Vord’s attention, and her mysterious invitation and her offer of a healthy payment have drawn the PCs to this, their latest mission.