The players should build 1st-level characters using the rules found in the Pathfinder Playtest Rulebook. The group should work together to build a balanced and diverse party using any of the character options found in the book (subject to the specific restrictions listed below), while creating characters they are eager to see gain power and fame and glory as eventual saviors of Golarion. Encourage your players to avoid choosing the same ancestry and class as other players, so you’ll be able to playtest as wide a range of character options as possible for the three chapters in which the primary characters star.
Each player must choose a background from those listed below; these backgrounds are designed not only to tie the primary characters to NPCs and themes found in “The Lost Star,” but to focus their strengths in specific areas of use for “The Lost Star,” “The Mirrored Moon,” and “When the Stars Go Dark.”
( “Osirionologiste naissant” Osirion est un endroit du monde sur le thème de l'Egypte Ancienne)
The secrets buried in the seemingly endless sands of the nation
of Osirion have long intrigued you, even though you’ve never
actually visited the nation. Some day, you hope to correct that.
Choose two ability boosts. One must be to Dexterity or
Intelligence, and one is a free ability boost.
You gain the Terrain Stalker (rubble) feat, and you’re trained in
the Ancient Osirion Lore skill.
(descendant et membre candidat d'un ordre secret)
One of your family members belongs to a semisecret society
called the Esoteric Order of the Palatine Eye. You’ve long held an
interest in perhaps some day joining the order and have studied
strange topics in preparation for that day.
Choose two ability boosts. One must be to Intelligence or
Wisdom, and one is a free ability boost.
You gain the Quick Identification feat, and you’re trained in the
Esoteric Order Lore skill.
(Ami d'aristocrates importants de la cité état de Magnimar)
Your family has been friends with the Deverins of Magnimar
for a generation, and you’ve grown accustomed to hobnobbing
with the aristocracy even if you have little or no interest in
such matters.
Choose two ability boosts. One must be to Charisma or
Intelligence, and one is a free ability boost.
You gain the Hobnobber feat, and you’re trained in the Nobility
Lore skill.
(Renégat gobelin)
You had been working with a gang of goblin burglars, but that
new leader was no good. It took a lot of guts to stand up to him,
but you survived! Now you’re stuck with the longshanks, but
maybe you can get back at the old boss.
Choose two ability boosts. One must be to Dexterity or
Charisma, and one is a free ability boost.
You gain the Quick Repair feat, and you’re trained in the
Criminal Lore skill.
(Survivant d'une puissante vague d'énergie psychique)
As a child, you once woke from a particularly harrowing
nightmare, and this nightmare has plagued you ever since.
You’ve had strange thoughts and knowledge that you always felt
weren’t truly your own.
Choose two ability boosts. One must be to Constitution or
Wisdom, and one is a free ability boost.
You gain the Dubious Knowledge feat, and you’re trained in
the Dominion of the Black Lore skill.
(Aspirant chasseur de reliques)
You’ve long wanted to join the adventurous Pathfinder Society,
a world-spanning organization of relic hunters. This aspiration
has led you to take up the dangerous life of an adventurer
eager to make a name for yourself and gain the attention of the
Pathfinder Society.
Choose two ability boosts. One must be to Strength or
Intelligence, and one is a free ability boost.
You gain the Additional Lore feat, and you’re trained in the
Pathfinder Society Lore skill.
The PCs begin with 150 sp each. They can purchase any common gear found in Chapter 6 of the Pathfinder Playtest Rulebook, along with any other options they gain access to from their class and feat selections.
S'il vous reste de l'argent, je vous autorise à acheter des potions de soin niveau 1 (elles ne sont pas dans le ch6 du bouquin).
Healing Potion 1
Price 3 gp (30sp)
The potion restores 1d8 Hit Points.